This is a digital implementation of the classic card game Scoundrel by Sivan Tal, freely distributed under Creative Commons.
Welcome to the dungeon, Scoundrel. Your goal is simple: survive the deck.
You face a room of 4 cards. You must interact with (use or discard) at least 3 cards before you can move to the next room.
Below is a typical room. Strategic players might try to save a potion for later.
Option A: Equip 5♦. Drink 6♥ (Heal 6). Drink 4♥ (Heal 0). Leave 8♠ (Skipped).
Option B (Pro): Equip 5♦. Drink 6♥ (Heal 6). Fight 8♠ (Take 3 dmg). Leave 4♥ so it appears in the next room (where it will heal you!).
Any card you do not interact with is placed on top of the deck for the next room.
Scenario: You have no weapon. The 14♠ deals 14 damage!
Sometimes a room is just too deadly. If you haven't fled recently, you can put the entire room at the bottom of the deck.
Total Damage: 33+! Even with a weapon, this is lethal.
Weapons don't break, but they get picky. After you use a weapon, it can only be used again on monsters strictly weaker than the one you just fought.
Scenario: You use your 7♦ Weapon to fight both monsters.